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	<id>https://mistbound.wiki/index.php?action=history&amp;feed=atom&amp;title=Gameplay</id>
	<title>Gameplay - Revision history</title>
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	<updated>2026-06-30T17:14:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://mistbound.wiki/index.php?title=Gameplay&amp;diff=215&amp;oldid=prev</id>
		<title>Admin: Add movement stat; drop caption; cite Reddit post; use hyphens</title>
		<link rel="alternate" type="text/html" href="https://mistbound.wiki/index.php?title=Gameplay&amp;diff=215&amp;oldid=prev"/>
		<updated>2026-06-28T13:43:46Z</updated>

		<summary type="html">&lt;p&gt;Add movement stat; drop caption; cite Reddit post; use hyphens&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:43, 28 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Where units may be placed on the board when played.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Where units may be placed on the board when played.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Whether each player starts with the full 10 mana.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Whether each player starts with the full 10 mana.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &quot;stall&quot; mechanic &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— &lt;/del&gt;how a player can lose without their Commander being killed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The &quot;stall&quot; mechanic &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;how a player can lose without their Commander being killed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Whether there is a turn timer, and how long it is.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Whether there is a turn timer, and how long it is.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Whether melee units take retaliation damage when attacking ranged units.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Whether melee units take retaliation damage when attacking ranged units.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://mistbound.wiki/index.php?title=Gameplay&amp;diff=27&amp;oldid=prev</id>
		<title>Admin: Integrate Mistbound Known Info: gameplay, cards, classes, keywords, commanders</title>
		<link rel="alternate" type="text/html" href="https://mistbound.wiki/index.php?title=Gameplay&amp;diff=27&amp;oldid=prev"/>
		<updated>2026-06-28T13:15:07Z</updated>

		<summary type="html">&lt;p&gt;Integrate Mistbound Known Info: gameplay, cards, classes, keywords, commanders&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Mistbound&amp;#039;&amp;#039;&amp;#039; is a grid-based collectible card battler. Two players build [[Cards|decks]] led by a [[Commanders|Commander]] and battle on a tactical grid until one Commander is defeated.&lt;br /&gt;
&lt;br /&gt;
== The battlefield ==&lt;br /&gt;
Matches are fought on a &amp;#039;&amp;#039;&amp;#039;5×3 grid&amp;#039;&amp;#039;&amp;#039;. Units occupy squares and can be moved between spaces on the grid, making positioning a core part of play.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
The goal is to &amp;#039;&amp;#039;&amp;#039;defeat the opponent&amp;#039;s Commander unit&amp;#039;&amp;#039;&amp;#039;. The Commander begins the match already on the board (see [[Commanders]]).&lt;br /&gt;
&lt;br /&gt;
== Mana ==&lt;br /&gt;
Cards are played by spending &amp;#039;&amp;#039;&amp;#039;mana&amp;#039;&amp;#039;&amp;#039;, shown as a blue diamond in the top-right corner of a card. Players have a maximum of &amp;#039;&amp;#039;&amp;#039;10 mana per turn&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Playing cards ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Cards#Unit|Units]]&amp;#039;&amp;#039;&amp;#039; are placed onto the grid. A unit &amp;#039;&amp;#039;&amp;#039;cannot move or attack on the turn it is played&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Cards#Spell|Spells]]&amp;#039;&amp;#039;&amp;#039; resolve their effect once and are sent to the graveyard.&lt;br /&gt;
* Many cards trigger [[Keywords|keyword abilities]] such as &amp;#039;&amp;#039;&amp;#039;Entrance&amp;#039;&amp;#039;&amp;#039; when they enter the battlefield.&lt;br /&gt;
&lt;br /&gt;
== Open questions ==&lt;br /&gt;
Several rules are not yet fully documented:&lt;br /&gt;
* Where the Commander is first deployed.&lt;br /&gt;
* Where units may be placed on the board when played.&lt;br /&gt;
* Whether each player starts with the full 10 mana.&lt;br /&gt;
* The &amp;quot;stall&amp;quot; mechanic — how a player can lose without their Commander being killed.&lt;br /&gt;
* Whether there is a turn timer, and how long it is.&lt;br /&gt;
* Whether melee units take retaliation damage when attacking ranged units.&lt;br /&gt;
* Whether a melee unit moves into a tile after eliminating the enemy occupying it.&lt;br /&gt;
* Whether units can attack diagonally.&lt;br /&gt;
&lt;br /&gt;
{{MistboundNav}}&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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