Cards: Difference between revisions

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Integrate Mistbound Known Info: gameplay, cards, classes, keywords, commanders
 
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=== Commander ===
=== Commander ===
Each deck is led by a [[Commanders|Commander]], which starts the match on the board. Commanders have roughly '''1–2 attack''' and '''30–40 health''', and are '''unaffected by unit-specific effects'''. Defeating the enemy Commander wins the game.
Each deck is led by a [[Commanders|Commander]], which starts the match on the board. Commanders have roughly '''1-2 attack''' and '''30-40 health''', and are '''unaffected by unit-specific effects'''. Defeating the enemy Commander wins the game.


== Rarity ==
== Rarity ==
Most cards may be included up to '''2 copies''' per deck. '''Legendary / Unique''' cards marked with red top corners are limited to '''1 copy'''.
Most cards may be included up to '''2 copies''' per deck. '''Legendary / Unique''' cards - marked with red top corners - are limited to '''1 copy'''.
 
== Card lists ==
Cards are grouped by [[Classes|class]]. Each class page lists its cards:
* [[Warrior]] cards
* [[Mesmer]] cards
* [[Ranger]] cards
* [[Necromancer]] cards
* [[Thief]] cards
* [[Commanders]]
 
Browse every card via [[:Category:Cards]].


== See also ==
== See also ==

Latest revision as of 13:43, 28 June 2026

Every Mistbound deck is built from cards. This page covers the card types and how to read a card.

Anatomy of a card

Element Where Meaning
Mana cost Top-right (blue diamond) Mana needed to play the card
Attack Yellow circle Damage the unit deals
Health Red circle Damage the unit can take
Movement Movement indicators How the unit can move on the grid
Rarity Top corners Red corners mark Legendary / Unique cards

Card types

Unit

Units are placed on the grid and have a mana cost, attack (yellow circle) and health (red circle), plus movement indicators. Units are either melee (sword) or ranged (bow). A unit cannot move or attack on the turn it is played.

Spell

Spells are one-time effects. After resolving, a spell is sent to the graveyard.

Commander

Each deck is led by a Commander, which starts the match on the board. Commanders have roughly 1-2 attack and 30-40 health, and are unaffected by unit-specific effects. Defeating the enemy Commander wins the game.

Rarity

Most cards may be included up to 2 copies per deck. Legendary / Unique cards - marked with red top corners - are limited to 1 copy.

Card lists

Cards are grouped by class. Each class page lists its cards:

Browse every card via Category:Cards.

See also