Mesmer: Difference between revisions

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| title  = Mesmer
| title  = Mesmer
| header1 = Class
| header1 = Class
| label1  = Signature | data1 = Phantasm
| label1  = Signature | data1 = Phantasm
| label2  = Mechanics  | data2 = Phantasm, Phantasmalize
}}
}}


The '''Mesmer''' is one of the five [[Classes|classes]] in ''Mistbound'', built around temporary illusion units.
The '''Mesmer''' is one of the five [[Classes|classes]] in ''Mistbound''. It is built around temporary illusion units.


== Mechanics ==
== Mechanics ==
; Phantasm
; Phantasm
: A Phantasm unit is eliminated at the beginning of the next turn (presumably its controller's next turn). Phantasms may automatically have [[Keywords|Swift]]. ''(Unconfirmed.)''
: A Phantasm unit is eliminated at the beginning of the next turn, and may automatically have [[Keywords|Swift]]. ''(Unconfirmed.)''
; Phantasmalize
; Phantasmalize
: An action that makes a Phantasm out of a selected unit.
: An action that makes a Phantasm out of a selected unit.
== Cards ==
{| class="wikitable"
! Card !! Cost !! Type !! Effect
|-
| [[Ebon Knight]] || 2 || Unit || Entrance: Gain +2/+2 for 1 turn.
|-
| [[Phantasmal Defender]] || 2 || Spell || Summon "Illusionary Defender" to all fields adjacent to the chosen target.
|-
| [[Spatial Torrent]] || 2 || Spell || Deal 4 DMG to the chosen unit.
|-
| [[Phantasmal Wave]] || 2 || Spell || Grant +1/+1 to a chosen ally unit equal to the number of ally Phantasms.
|-
| [[Noble Illusionist]] || 3 || Unit || Each time it attacks, Phantasmalizes self.
|-
| [[Nightmarish Avenger]] || 3 || Unit || Entrance: Eliminate Phantasms on both sides and gain their ATK and HP.
|-
| [[Phantasm Leap]] || 3 || Spell || Make the chosen ally Phantasm dash forward. When it meets a target, attack.
|-
| [[Chaotic Transference]] || 3 || Spell || Transform the specified enemy unit into a Phantasm.
|-
| [[Power of Phantasm]] || 3 || Spell || Gain "Phantasmal Swordsman", "Phantasmal Duelist", and "Phantasmal Warden".
|-
| [[Countess of Obedience]] || 4 || Unit || At the end of your turn, Reinforce an "Illusionary Oakheart".
|-
| [[Grand Duchess Faolain]] || 5 || Unit || Entrance: Eliminate all ally Phantasms and gain their stats.
|-
| [[Kasmeer Meade]] || 6 || Unit || Entrance: Turn all enemy units into Phantasms.
|-
| [[Dream Eater]] || 6 || Unit || Entrance: Gain +1/+1 equal to the number of Phantasms that died this game.
|-
| [[Cry of Frustration]] || 7 || Spell || Eliminate all ally Phantasms and deal DMG to the enemy Commander equal to the combined ATK of the eliminated Phantasms.
|-
| Phase Escape || 1 || — || ''Details pending.''
|-
| Phantasmal Duel || 1 || — || ''Details pending.''
|-
| Nightmare Minstrel || 2 || — || ''Details pending.''
|-
| Olma || 2 || — || ''Details pending.''
|}


{{MistboundNav}}
{{MistboundNav}}
[[Category:Classes]]
[[Category:Classes]]

Revision as of 13:31, 28 June 2026

Mesmer
Class
SignaturePhantasm

The Mesmer is one of the five classes in Mistbound. It is built around temporary illusion units.

Mechanics

Phantasm
A Phantasm unit is eliminated at the beginning of the next turn, and may automatically have Swift. (Unconfirmed.)
Phantasmalize
An action that makes a Phantasm out of a selected unit.

Cards

Card Cost Type Effect
Ebon Knight 2 Unit Entrance: Gain +2/+2 for 1 turn.
Phantasmal Defender 2 Spell Summon "Illusionary Defender" to all fields adjacent to the chosen target.
Spatial Torrent 2 Spell Deal 4 DMG to the chosen unit.
Phantasmal Wave 2 Spell Grant +1/+1 to a chosen ally unit equal to the number of ally Phantasms.
Noble Illusionist 3 Unit Each time it attacks, Phantasmalizes self.
Nightmarish Avenger 3 Unit Entrance: Eliminate Phantasms on both sides and gain their ATK and HP.
Phantasm Leap 3 Spell Make the chosen ally Phantasm dash forward. When it meets a target, attack.
Chaotic Transference 3 Spell Transform the specified enemy unit into a Phantasm.
Power of Phantasm 3 Spell Gain "Phantasmal Swordsman", "Phantasmal Duelist", and "Phantasmal Warden".
Countess of Obedience 4 Unit At the end of your turn, Reinforce an "Illusionary Oakheart".
Grand Duchess Faolain 5 Unit Entrance: Eliminate all ally Phantasms and gain their stats.
Kasmeer Meade 6 Unit Entrance: Turn all enemy units into Phantasms.
Dream Eater 6 Unit Entrance: Gain +1/+1 equal to the number of Phantasms that died this game.
Cry of Frustration 7 Spell Eliminate all ally Phantasms and deal DMG to the enemy Commander equal to the combined ATK of the eliminated Phantasms.
Phase Escape 1 Details pending.
Phantasmal Duel 1 Details pending.
Nightmare Minstrel 2 Details pending.
Olma 2 Details pending.