Warrior: Difference between revisions

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| [[Bull's Charge]] || ? || Spell || Make an ally charge forward, knocking back foes in the way.
| [[Bull's Charge]] || ? || Spell || Make an ally charge forward, knocking back foes in the way.
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|-
| Signet of Might || 1 || || ''Details pending.''
| Signet of Might || 1 || - || ''Details pending.''
|-
|-
| Blood Legion Soldier || 2 || || ''Details pending.''
| Blood Legion Soldier || 2 || - || ''Details pending.''
|-
|-
| Ruinous Gladiator || 2 || || ''Details pending.''
| Ruinous Gladiator || 2 || - || ''Details pending.''
|-
|-
| Vigil Crusader || 2 || || ''Details pending.''
| Vigil Crusader || 2 || - || ''Details pending.''
|}
|}


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{{MistboundNav}}
[[Category:Classes]]
[[Category:Classes]]

Latest revision as of 13:43, 28 June 2026

Warrior
Class
SignatureAdrenaline

The Warrior is one of the five classes in Mistbound. Its play revolves around building and spending the Adrenaline resource.

Mechanics

Adrenaline
A class resource. Gain effects fill Adrenaline by X (to a maximum of 5); Consume effects remove Adrenaline by X.
Squad
Cards that consume Adrenaline.

Cards

Card Cost Type Effect
Lethal Shot 2 Spell Consume all Adrenaline, then deal 2 DMG each to random enemy units equal to the amount consumed.
Adrenaline Rush 2 Spell Gain 3 Adrenaline. Draw a card.
Earthshaker 2 Spell Move the chosen ally forward. Consume 1 Adrenaline to stun all units in the same row.
Swift Hand 2 Spell Deal 3 DMG to the chosen unit. Draw a card.
Eviscerate 2 Spell Deal 2 DMG to the chosen unit. Consume 1 Adrenaline to deal 2 additional DMG.
Arena Champion 3 Unit Entrance: Pull the chosen enemy unit forward.
Whirlwind Attack 3 Spell Deal DMG to all enemies adjacent to the ally Commander equal to the Commander's ATK.
Charrzooka 3 Spell Transform the chosen ally unit into a ranged unit and immobilize it.
Berserker Stance 4 Spell Transform the chosen ally unit into a melee unit and grant it +4/+4 and Resist.
Pinnacle of Strength 4 Spell Doubles the ATK of the chosen ally unit.
Porgral Kaernson 5 Unit Entrance: Consume 2 Adrenaline and grant +2 ATK to all allies.
Imperator Bangar 6 Unit Entrance: Stun the chosen enemy unit, then pull it forward.
Rytlock Brimstone 7 Unit Entrance: Consume 2 Adrenaline and gain +2 ATK and Swift.
Mean Legion Commander 7 Unit The cost of this card decreases by 1 for each Adrenaline consumed this game.
Bull's Charge ? Spell Make an ally charge forward, knocking back foes in the way.
Signet of Might 1 - Details pending.
Blood Legion Soldier 2 - Details pending.
Ruinous Gladiator 2 - Details pending.
Vigil Crusader 2 - Details pending.