Mesmer

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Mesmer
Class
SignaturePhantasm

The Mesmer is one of the five classes in Mistbound. It is built around temporary illusion units.

Mechanics

Phantasm
A Phantasm unit is eliminated at the beginning of the next turn, and may automatically have Swift. (Unconfirmed.)
Phantasmalize
An action that makes a Phantasm out of a selected unit.

Cards

Card Cost Type Effect
Ebon Knight 2 Unit Entrance: Gain +2/+2 for 1 turn.
Phantasmal Defender 2 Spell Summon "Illusionary Defender" to all fields adjacent to the chosen target.
Spatial Torrent 2 Spell Deal 4 DMG to the chosen unit.
Phantasmal Wave 2 Spell Grant +1/+1 to a chosen ally unit equal to the number of ally Phantasms.
Noble Illusionist 3 Unit Each time it attacks, Phantasmalizes self.
Nightmarish Avenger 3 Unit Entrance: Eliminate Phantasms on both sides and gain their ATK and HP.
Phantasm Leap 3 Spell Make the chosen ally Phantasm dash forward. When it meets a target, attack.
Chaotic Transference 3 Spell Transform the specified enemy unit into a Phantasm.
Power of Phantasm 3 Spell Gain "Phantasmal Swordsman", "Phantasmal Duelist", and "Phantasmal Warden".
Countess of Obedience 4 Unit At the end of your turn, Reinforce an "Illusionary Oakheart".
Grand Duchess Faolain 5 Unit Entrance: Eliminate all ally Phantasms and gain their stats.
Kasmeer Meade 6 Unit Entrance: Turn all enemy units into Phantasms.
Dream Eater 6 Unit Entrance: Gain +1/+1 equal to the number of Phantasms that died this game.
Cry of Frustration 7 Spell Eliminate all ally Phantasms and deal DMG to the enemy Commander equal to the combined ATK of the eliminated Phantasms.
Phase Escape 1 Details pending.
Phantasmal Duel 1 Details pending.
Nightmare Minstrel 2 Details pending.
Olma 2 Details pending.