Cards
Every Mistbound deck is built from cards. This page covers the card types and how to read a card.
Anatomy of a card
| Element | Where | Meaning |
|---|---|---|
| Mana cost | Top-right (blue diamond) | Mana needed to play the card |
| Attack | Yellow circle | Damage the unit deals |
| Health | Red circle | Damage the unit can take |
| Movement | Movement indicators | How the unit can move on the grid |
| Rarity | Top corners | Red corners mark Legendary / Unique cards |
Card types
Unit
Units are placed on the grid and have a mana cost, attack (yellow circle) and health (red circle), plus movement indicators. Units are either melee (sword) or ranged (bow). A unit cannot move or attack on the turn it is played.
Spell
Spells are one-time effects. After resolving, a spell is sent to the graveyard.
Commander
Each deck is led by a Commander, which starts the match on the board. Commanders have roughly 1–2 attack and 30–40 health, and are unaffected by unit-specific effects. Defeating the enemy Commander wins the game.
Rarity
Most cards may be included up to 2 copies per deck. Legendary / Unique cards — marked with red top corners — are limited to 1 copy.
See also
| Mistbound | |
|---|---|
| Game | Gameplay · Deck building · Cards · Keywords · Monetization |
| Classes | Warrior · Mesmer · Ranger · Necromancer · Thief |
| Commanders | Traherne · Smodur · Nika · Knut Whitebear · Countess Anise |